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    Please use this identifier to cite or link to this item: http://chur.chu.edu.tw/handle/987654321/31760


    Title: 台灣大學生網路遊戲之沉迷行為與影響
    Authors: 陳俐文
    Chen, Li-wen
    Contributors: 科技管理學系
    Technology Management
    Keywords: 網路遊戲;網路沉迷;遊戲沉迷;紮根理論
    Online Games;Internet Addiction;Game Addiction;Grounded Theory
    Date: 2009
    Issue Date: 2014-06-27 01:36:46 (UTC+8)
    Abstract: 摘要
    過去在大學生網路遊戲成癮的相關研究多數偏向以量化研究探討其成因,本研究則以質性 研究探討大學生網路遊戲接觸之原因、沉迷因素及其後行為與對生活的影響。研究對象為網路沉迷的高危險群大學生,條件設定為「分布於台灣各地區每日遊玩網路遊戲4小時以上或每星期遊玩網路遊戲28小時以上」的玩家,採用滾雪球方式抽樣進行樣本的蒐集,共取得29位大學生來自台灣各地區25所不同的大學為樣本,進行1至2小時的個別深度訪談,最後 以紮根理論編碼形成概念,整理歸納並分析其研究結果。
    其研究顯示,大學生遊玩網路遊戲為休閒娛樂的選擇
    Abstract
    The purpose of this study was twofold. The first purpose was to investigate the behavioral intention of obsessive gamers. The second purpose was to identify their motivation and effects of obsessive gaming. Twenty-nine students with online game o
    Appears in Collections:[Department of Technology Management] Seminar Papers

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