Chung-Hua University Repository:Item 987654321/31693
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    jsp.display-item.identifier=請使用永久網址來引用或連結此文件: http://chur.chu.edu.tw/handle/987654321/31693


    题名: Learning Kruskal' s algorithm, Prim's algorithm and Dijkstra's Algorithm by board game
    作者: 張文智
    Chang, Wen-Chih
    贡献者: 資訊管理學系
    Information Management
    关键词: 圖學;棋盤遊戲;遊戲式學習
    Graph theory;board game;Game based Learning
    日期: 2008
    上传时间: 2014-06-27 01:35:04 (UTC+8)
    摘要: This paper describes the reasons about why it is beneficial to combine with graph theory and board game. Forbye, it also descants three graph theories: Dijkstra’s, Prim’s, and Kruskal’s minimum spanning tree. Then it would describe the information about t
    This paper describes the reasons about why it is beneficial to combine with graph theory and board game. Forbye, it also descants three graph theories: Dijkstra’s, Prim’s, and Kruskal’s minimum spanning tree. Then it would describe the information about t
    显示于类别:[資訊管理學系] 研討會論文

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    LearningKruskal'salgorithm,Prim'salgorithmandDijkstra'sAlgorithmbyboardgame.pdf27KbAdobe PDF117检视/开启


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