螞蟻演算法(Ant Colony System, ACS)是近年來應用很廣的一種巨集啟發式方法(Meta-heuristics),是一種屬於廣度搜尋的方法。由文獻可知,螞蟻演算法的可行解建構方式是以鄰近點法(Neighbor Algorithm)為基礎,再配合費洛蒙函數來影響路徑選擇的機率。本研究保留螞蟻演算法記錄歷史資訊的精神,嘗試將最遠插入(Farthest Insertion)法導入到ACS的搜尋移動機制中,以取代原先的鄰近點法。此外,本研究也提出了起步隨機策略(First-step Randomi The Ant Colony System (ACS) is a meta-heuristic approach for solving complicated combinatorial optimization problem. Based on the behavior of real ants, the ACS transfers the ants’ pheromone to an efficient mechanism of information memory which is the cor